So fellows, two weeks ago I had the pleasure of participating in a User Experience design course.
It was managed by Edu agni, and began on Friday with the Responsive Day, where we learned some concepts of "Mobile First" and Responsive web design.
Nowadays, when we design a website, we should consider that it can be seen in several types of devices (desktop, tablets, smartphones). This way, the mobile first concept says that we should start developing for the smaller device and then improve the system for the desktop version (when I say desktop version, I refer to a website displayed in a laptop/desktop browser).
But why to start by the mobile version? The answer is simple: If you start to think how to design for a small screen device, you will focus on the information that really matter. This will ensure that the user experience is 'usable'. Also, you can optimize user experience by adding some media queries and applying some styles to display and position information for other devices with different resolutions (designers applies the therm Progressive Enhancement in this context, where you start developing from the simplest, and keep improving the system for other resolutions).
Besides that, we also learned some techniques to understand user requirements (to define it!) such as User Cases, User Stories, Scenarios, Card Sorting. This last one we practiced a bit and it was a very interesting experience, which I'll probably try to apply in the product I work.
Usability Evaluation was one of the main topics we learned in the UX course, and of course, Jacob Nielsen was referenced, as expected, with his 10 heuristics (I'm planning to talk about it in a future post).
Well, It was really productive and I could 'update' my skills as front-end developer.
Here is a pub about the UX Weekend (by the way, I'm in the video! haha)
It was managed by Edu agni, and began on Friday with the Responsive Day, where we learned some concepts of "Mobile First" and Responsive web design.
Nowadays, when we design a website, we should consider that it can be seen in several types of devices (desktop, tablets, smartphones). This way, the mobile first concept says that we should start developing for the smaller device and then improve the system for the desktop version (when I say desktop version, I refer to a website displayed in a laptop/desktop browser).
But why to start by the mobile version? The answer is simple: If you start to think how to design for a small screen device, you will focus on the information that really matter. This will ensure that the user experience is 'usable'. Also, you can optimize user experience by adding some media queries and applying some styles to display and position information for other devices with different resolutions (designers applies the therm Progressive Enhancement in this context, where you start developing from the simplest, and keep improving the system for other resolutions).
Besides that, we also learned some techniques to understand user requirements (to define it!) such as User Cases, User Stories, Scenarios, Card Sorting. This last one we practiced a bit and it was a very interesting experience, which I'll probably try to apply in the product I work.
Usability Evaluation was one of the main topics we learned in the UX course, and of course, Jacob Nielsen was referenced, as expected, with his 10 heuristics (I'm planning to talk about it in a future post).
Well, It was really productive and I could 'update' my skills as front-end developer.
Here is a pub about the UX Weekend (by the way, I'm in the video! haha)
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